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AIFebruary 26, 20261 min read

chess in 30 minutes

I thought creating a more complex game like chess would be significantly harder for Cursor and Claude Code. I wanted not just a board and chess pieces, but timed games, play against the computer, and multiple board skins. Turns out it's simple with a good initial prompt.


Chess is my thing. I like playing chess online, so I thought maybe I'd be able to create it. I mean, not me — but AI. And it was simple; no configuration needed, no databases. It found a chess engine on its own, assembled the logic, chose the board types, and even suggested time intervals for the chess clock.

It basically did everything on its own. It took a few iterations in Claude to describe more deeply what it should involve. I also added a certain extravagance — reading quotes from famous chess players that would display somewhere in the background. It handled that too, so overall I'm impressed.

It came out easily and I think I need to revisit the roadmap, because things are moving way too fast...


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